![]() ![]() Argon's shipyards are builds argon's ships, boron's builds boron's etc.Īlso you can rebuild your Equiupment Docks to Service Stations. When you get HQ, you'll have ability to buy there ships of your blueprints. If you start new game, new univers will live it's own life immediately. Even new sectors will added to your current game, there will desert without civilians, traders, police etc. Split's sectors unconnected in main game are tieds with last sector of new univers. Or you'll have a chance to get there from start position "Unhouly Traitor", if you'll start the game in sector "Family Zyarth". You can try to get there from start position "Lost Lar". ![]() The gates to new univers placed at Xenon Core 023. If you wish, you can edit both maps in "Galaxy Editor". The second one adds to your saved game wich not containes new universe yet. There two maps x3_universe.XML and 圓_universe.XML. X3 REUNION SECTOR MAP MODWarning! As the mod had installed any started/loaded game will have status *modified* and starts all yours unactive mods and scripts. You can save/load generated univers (buttons "Load Saved Map" and "Save Generated Map"). If you wish, you may connect untied sectors by gates in "Galaxy Editor". Warning! You have a chance to get univers with untied sectors. Set if you not wish to see sector's positions. Install/Uninstall mod "Shipyards for HQ"Ĥ. Percentage probability of product generation at trading stations. Set "Allows generate fabs for missiles unproducts in main game Wildfire, hammerhead etc." Set "Ammo for gauss guns at new teladi's docks". Set "Pirates and goners can have shipyards". Core sectors calculates as (amount of race sectors)/5 + 1. Free sectors will generates as "Unknown sector". Set amount of sectors for each races by sliders. Generates new additional universe with 190 random sectors for X3:AP.Ģ. Support all languages containes at Steam version.ĭescription: It's soon soft than mod. (I did it with official Bonus pack but not sure it's really required.) ![]()
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